What is pixmap in Libgdx?
What is pixmap in Libgdx?
A Pixmap represents an image in memory. It has a width and height expressed in pixels as well as a Pixmap. Format specifying the number and order of color components per pixel.
What is texture in Libgdx?
A Texture wraps a standard OpenGL ES texture. A Texture can be managed. If the OpenGL context is lost all managed textures get invalidated. This happens when a user switches to another application or receives an incoming call. Managed textures get reloaded automatically.
What is SpriteBatch Libgdx?
SpriteBatch() Constructs a new SpriteBatch with a size of 1000, one buffer, and the default shader. SpriteBatch(int size) Constructs a SpriteBatch with one buffer and the default shader.
What is a batch in Libgdx?
A Batch is used to draw 2D rectangles that reference a texture (region). The class will batch the drawing commands and optimize them for processing by the GPU. To draw something with a Batch one has to first call the begin() method which will setup appropriate render states.
What is stage libGDX?
public Stage(Viewport viewport, Batch batch) Creates a stage with the specified viewport and batch. This can be used to specify an existing batch or to customize which batch implementation is used.
Is libGDX an API?
libGDX offers a single API to target: Windows, Linux (including the Raspberry Pi), macOS, Android, iOS and Web. Developers can use various backends to access the capabilities of the host platform, without having to write platform-specific code.
What is skin in Libgdx?
A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc). Resources are named and can be looked up by name and type. Resources can be described in JSON. Skin provides useful conversions, such as allowing access to regions in the atlas as ninepatches, sprites, drawables, etc.
What is scene 2d?
Essentially a scene graph is a data structure for storing the stuff in your world. So if your game world is composed of dozens or hundreds of sprites, those sprites are stored in the scene graph. In addition to holding the contents of your world, Scene2D provides a number of functions that it performs on that data.
What programming language does LibGDX use?
Java
libGDX
Original author(s) | Mario Zechner |
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Written in | Java, C, C++ |
Operating system | Windows, Linux, Mac OS X, Android, BlackBerry OS, iOS, Java Applet, JavaScript/WebGL |
Platform | Java platform |
License | Apache License 2.0 |
Is LibGDX a framework?
libGDX is a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, macOS, Android, your browser and iOS.